Wednesday, April 27, 2011

Let's Watch - Zero Punctuation



Because I just finished a major project (after 9 uninterrupted hours of mind-numbing loose end tying), have a presentation to prepare for Thursday and roughly forty pages to write + finish researching by Monday, I'm going to let fatigue get the best of me tonight.  I had been working on an original blurb for this week's Tuesday/Wednesday post, but instead I have decided to share a video series which has been keeping me both entertained and sane the past week or so.  Since all of the Zero Punctuation videos are roughly five minutes each I can afford to watch one, have a laugh, and then get back to work without losing too much time.

From Their Website - Zero Punctuation is The Escapist's groundbreaking video review series starring Ben "Yahtzee" Croshaw. Every Wednesday Zero Punctuation picks apart the games so you don't have to. Called "hilariously cutting ... first legitimate breakout hit from the gaming community in recent memory" by Boing Boing, see why gamers love it and developers fear it.

Some Thoughts Of My Own -  Witty, antagonistic and insightful, Zero Punctuation has been running for a few years now on the Escapist's website.  While I do not always agree with  Yahtzee's opinions, his reviews are so amusing that I can't hold it against him.  Outside of worshiping a few games like Prince of Persia: Sands of Time, Psychonauts, Silent Hill 2, and Portal (a devotion not blinded by their flaws); he routinely calls out new releases for lazy story lines and poor game mechanics.  He rarely has anything fantastic to say about Western RPGs, but certainly has much more respect for them then he does JRPGs.  His dislike for the Wii is amusing, and he endears himself to me with a overwhelming dislike for multi player campaigns.  Overall I wouldn't exactly use him to help me find games to buy, I'd end up with empty game shelves, but one can't deny that he makes a number of very keen observations each week.  If you can overlook his off-color language and not-so-family friendly analogies, then you will find Zero Punctuation to be quite a gem.  Below are some of the videos that I have found myself going back to watch time and time again.  At this moment the one for Two Worlds II  is quite possible my favorite.


Past Videos of Amusement -





Assassin's Creed 





Assassin's Creed 2


Fallout: NewVegas





Two Worlds II





Dragon Age: Origins





Fable: The Lost Chapters




Fable 2





Fable 3





Alpha Protocol




Images: SplitReason & The Escapist

Sunday, April 24, 2011

Joyeuses Pâques


Happy Easter everyone.

ME1 - Introducing Meriel Shepard


I'm extremely excited that Mass Effect is just around the corner.  Please read on to see an introduction to Shepard's personality and character makeup.  Following this introduction you will find my guidelines for Mass Effect's gameplay.


Profile

Name - Meriel Shepard
Origin - Earthborn
Reputation - Ruthless
Class - Vanguard


About Her Name - Normally when naming characters I try to find a moniker that vaguely connects to an aspect of their history or personality.  This time around, Shepard's first name "Meriel" does none of those things.  A version of the first name Murial, her name roughly means "sea nymph" or "shining sea" depending on where you look.  I didn't find that out until after I named her though.  Meriel just seemed right, so that is what made it into the game.

About Vanguard Class - From the Mass Effect Wiki:
Vanguards are feared for their high-risk high-reward combat style, closing quickly on enemies and destroying them at close range with weapons and biotic abilities. They are outfitted with L5n implants, enabling them to perform a biotic charge that strikes the opponent with incredible force while bringing the Vanguard in close for close-range combat.

[...]

The term biotics refers to the ability for some lifeforms to create mass effect fields via Element Zero within their body tissues. [...] The various realizations range from the ability to knock adversaries over or lift them helplessly into the air, create barriers impervious to enemy fire, or even unleash small gravitational vortices that draw in enemies and environmental debris.
Considering information in the next two sections, the Vanguard classification seemed like a natural choice for Meriel. With a combination of normal combat and what equates to jedi powers, this classifications seems like it would appeal greatly to someone who is not afraid to wander off the beaten trail and ultimately relies on no one but themselves in tight situations.


About Pre-service History - Mass Effect describes the "Earthborn" history like this:
As an Earthborn, you had a rough childhood in the slums of Earth, and have a gritty edge to your personality.  You enlisted at the age of eighteen, in order to avoid falling into the trap of gang culture and poverty.
Coming straight off the heels of Perra, who also was from the slums, it would be easy to say that you see a trend in my character creation.  That isn't really true though since I saw this as the better of three choices.  "Spacer" was a past where both of Shepard's parent had been in the military.  She would have grown up on ships and in stations, moving locations every couple of years, and then followed in her parent's footsteps at the age of eighteen.  The other option "Colonist" was a history where  Shepard would have been born in a small border colony that was attacked by slavers when she was sixteen.  The slavers slaughtered her family and friends, and she was saved by an Alliance patrol.  A couple of years later she enlisted.

As a Earthborn we know that it was Shepard's choice to join the military.  She did it because she saw it as a way out of the slums.  Unlike the other two scenarios. she did not join the military through a sense of obligation or a feeling of indebtedness.  No parents (and their friends) were encouraging her to follow in their footsteps, and she did not owe her life to the Alliance.  Going into this game I know nothing about the Alliance, the Citadel, or anything else culturally.  I just feel that someone with Meriel's history would have a better chance of looking at the world objectively.  She initially joined out of necessity, and that (from what I gather) was a while ago.  Any loyalty (or lack of loyalty) she currently feels for the Citadel or the Alliance had to have been earned.  Being Earthborn also makes it easier for her to justify being loyal to her crew but not to the government, should that end up being the case.  With any of the other backgrounds she would have to worry about disappointing her family (be they dead or alive), or feeling like she had betrayed the people who saved her life.

About Psychological Profiles -  I have given Meriel the profile of "Ruthless."  Mass Effect describes it in this way.
Throughout your military career, you have held fast to one basic rule: get the job done.  You've been called cold, calculating, and brutal.  Your reputation for ruthless efficiency makes your fellows wary of you.  But when failure is not an option, the military always goes to you first.
The other two options were "Sole Survivor" and "War Hero". The Sole Survivor had been part of a mission once that went horribly, horribly wrong. Everyone they worked with died as they (and you) found themselves trapped in an extreme survival situation. The game says that "You had to overcome physical torments and psychological stresses that would have broken most people ... now you alone are left to tell the tale." The War Hero, on the other hand, had found themselves, early in their military career, extremely outnumbered by a military force. This character risked their own life to save fellow soldiers, and the enemy was defeated despite great odds. The War Hero's bravery has earned her medals of honor and recognition from the Alliance fleet. I chose not to go with these two "psychological profiles" for a couple of reasons. The first I will get to in a second, but the second lies in the fact that one paints Shepard as a "I can do anything" character with a traumatic back story I can't even begin to get my head around. How on Earth do you role-play someone who has been through a situation like that that you can't even hope to relate to? It almost sets the character up for perfection, which does not give a lot of leway.  The other, War Hero, seemed a little too goody-two shoes.  Selecting that background would make it too easy to project myself onto Meriel's character.

The other reason I chose "Ruthless" is this. On the surface it is so easy to read the description as "bad" or "evil". I, however, see this as the psychological profile of someone who understands the fact that you have to follow your gut. You can't save everyone and sometimes doing what is "right" means doing what society deems as "wrong". This doesn't mean that Shepard is a cold-hearted, callous bastard. This doesn't mean that Shepard doesn't have feelings. This doesn't mean that Shepard can't have affection for, or loyalty to, people she works with. Most importantly, it certainly doesn't mean that Shepard doesn't have a moral compass. What it does mean is that Shepard has learned to evaluate situations, knows that sacrifices sometimes have to be made, and isn't above bending or ignoring the rules if it gets the job done. Growing up in the slums taught her that in the end you can only rely on yourself. You can't let other people sweet talk you into doing something you have a bad feeling about, and you have to assume that promises are just words unless there is something to back them up. She rarely takes anything at face value, is not afraid to challenge decisions, and doesn't hesitate to ask questions if something doesn't seem right. Some people may read this as "cold, calculating, and brutal", but Meriel sees it as doing her job and living to see another day.

Complete Personal History - The Mass Effect Wiki lists Meriel's complete predetermined history as follows:
You were born on Earth, but you never knew your parents. A child of the streets, you learned to live by your wits and guts, surviving in the hidden underbelly of the megatropolises of humanity's home world.

Eager to find a better life, you joined the Alliance military when you came of age. You were assigned to the campaign to rid the Skyllian Verge of batarian slavers and other criminal elements. The final battle came when Alliance forces laid siege to Torfan, a slaver base built miles below the surface of a desolate moon. The superiority of the human fleet was wasted in the assault on the underground bunker, but you led a corps of elite ground troops into the heart of the enemy base.

Nearly three-quarters of your own squad perished in the vicious close-quarters fighting, a cost you were willing to pay to make sure not a single slaver made it out of Torfan alive.


About Appearance - I've tried to tailor Shepard's appearance in order to show that Meriel knows her own power.  Not only that, but she also sees her appearance as just another weapon in her arsenal.  This is a skill that I imagine she would have learned while living on the streets.

For practicality sake she wears her hair in a maintenance-free style.  Buns and updos can get in the way of her helmet or produce headaches.  Both are nuisances which could distract her in the field.  (Nothing is worse then a bun-induced headache.)  At the same time, her hairstyle is of a less severe, more feminine nature which may cause some people to underestimate her.

As a rule my female characters do not wear make up.  It's not that I'm against make up or anything since I happen to be quite fond of dark purple  and red lipsticks myself.  It's just I figure that if someone is fighting in a war, the last thing they will do on the eve of battle is say, "Hold on guys, I have to fix my face.  I'll be back with you in about fifteen minutes."  No, the odds are she would be donning her armor, grabbing her weapons, and readying for a fight.  From a "realism" perspective, one should also consider that any lipstick able to withstand the kind of wear cRPGs demand would have to be some seriously industrial strength stuff.  Meriel is my "makeup exception" so to speak.  I mentioned earlier that she sees her appearance as a weapon, like a gun, that can be used to her advantage.  Wearing red lipstick demonstrates a certain care for her appearance that a nude lip would not.  Red is a more severe color then pink or brown, but it also has a classic appeal to it that makes her appear professional instead of girly or frivolous.  In human circles a red lip is also considered attractive.  This fact may work in her favor should Meriel end up in a situation where she needs to talk her way out of a tight spot.  As for the "realism" factor?  I figure that if a society can have brain implants that give you Jedi-like powers, then its scientists can most certainly invent the lipstain to end all lipstains.

Because of a scar slicing diagonally across her face, the result of close-quarter combat, she had tailored her eyebrows for visual impact.  They are thin enough that her scar transversing the left (her right) eyebrow is relatively unobtrusive.  At the same time, however, the eyebrows are thick enough that Meriel's scar is still visible.  It is a subtle reminder that she has fought a number of very difficult battles and survived every one.  Don't push her if you don't want her to push back.  Meriel's not antagonistic,  but she wants to let people know that she is serious about her job and isn't afraid to "go there" should the situation warrant it.  She is a calculating character, but that does not necessarily mean that she must look unapproachable.

About Morality - Unlike Dragon Age: Origins which flirted with grey morality, Mass Effect relies on a more traditional binary model.  There are, of course, decisions you can make which are morally neutral, but discussions and decisions often result in a moral shift towards "Paragon" (read: white) or "Renegade" (read: black).  From the get-go, Meriel is at a disadvantage.  By checking out the Mass Effect Wiki after my character creation was complete, I discovered that classifying oneself as "Ruthless" adds bonus Renegade points to a character's profile.  Likewise, "Earthborn characters gain a large bonus in Renegade points received, allowing them to max out their Renegade bar faster."  The game appears to believe that classifying oneself as one or both of these categories means that one's Shepard is greater inclined towards "evil" acts. As explained in an above section, however, I do not see it that way.  As a result I am revising what the Mass Effect  morality system means. Instead of being a gauge of how "good" or "evil" Meriel is, it will be a gauge of how "good" or "evil" the world perceives her to be.  I have already established that Shepard operates within her own definition of morality, so there is no reason that actions classified as  Paragon or Renegade should affect the decisions she makes.  Instead she will make the decision which she perceives to be correct or most advantageous at that given time.  I'm not sure how I'll explain away facial scarring that, I believe, is supposed to appear if a character descends too far into the Renegade side of things in ME2.  Should that become an issue I'll take it as it comes.  Maybe we will just consider it general "battle scarring" and be done with it.

Edited to add - It has come to my attention since writing this (thank you friends who have already played the game and love dropping hints) that some achievements may be difficult to ... well ... achieve if you are not all Paragon or all Renegade.  Be this true or not, it is not a concern for me.  If my goal in playing Mass Effect was to get certain items or achieve certain things then this would be an issue.  Since my goal is to roleplay, however, then the game will just go as it goes.  I am not entering in with any preconceived notions about what "side" Meriel will take.  It is likely she may end up being completely one or the other, but it is also just as likely that she will walk a middle line or only slightly favor one type of action over another.  Everything I have written about her character still holds.


About Blogging - As far as blogging about Mass Effect goes, I am allowing the process to change as circumstances dictate since, unlike with DA:O, I have never actually played the game before.  I'm going to try and keep a lot of things similar to the DA:O blogs, but I beg you to bear with me as I figure out what works for this particular title.  Expect Mass Effect entries to be slow for the next few weeks as 40-60 pages of my semester end research comes due.   Non-RP posts, however will keep their usual blogging schedule and Mass Effect entries should increase once those papers are no longer hanging over my head.

Thursday, April 21, 2011

Let's Talk About - The Witcher: Enhanced Edition, Director's Cut


GOG.com has announced that it will be selling it's 2007 title The Witcher for $9.99 before The Witcher 2: Assassins of Kings' release in May.  If you buy the game between May 10 and May 14, it will be only $4.99.  The game's listing (available for purchase May 10) is here.  They are selling the Enhanced Edition/Director's Cut so this is the new & improved re-release of the game from 2008.  One particular NSFW image on their site shows that this is also the uncensored version which was released in Europe.  If you want the censored version, it can generally be found for roughly $20.00 at any American online store.

The Official Game Description - Your name is Geralt of Rivia and you are a witcher, that means you kill monsters for a living. You were given a special training to be the best at what you do and your body has been enhanced with potent elixirs to help you do it.

Suffering from amnesia you remember nothing of your past. Kaer Morhen, the last remaining keep of the witchers, was attacked by a mysterious organization, just as you were starting to lick your wounds there. The battle is won but the secret recipe for the mutagen, a substance required to create more of your kind, has been stolen. The surviving witchers set out to find and reclaim it and punish everyone involved. Memory loss or not, you are one of them.

Some Thoughts Of My Own -  It has been a little over a year since I finished The Witcher, which is CD Projekt RED's videogame based on a universe created by Polish fantasy author Andrzej Sapkowski.  While the game could be frustrating at times (I'm looking at you Kikimore Queen ... how I hate your guts), it is quite possibly one of the best cRPGs I have played in a long while.  Played from the viewpoint of a rather jaded, hardened, anti-hero of sorts, this game thrives on its use of grey morality.  With this morality system, there are a number of decisions the game presents which are truly a case of "pick your own poison."  There are very few completely good individuals and just as few completely evil characters in game.  Many of the decisions you make seem deceptively simple, yet hours down the road (long after you can load a past save) the decisions can come back to haunt you or help you as the case may be.  The Witcher's art design is phenomenal in a dark and gritty kind of way, and its soundtrack is out of this world.  It isn't bombastic in the manner of Bioware scores, even though I really love Bioware music, but it is instead subtle and a real joy to listen to.  I spent about 90 hours playing the game, but it's not possible to count the number of hours I have spent listening to the soundtrack by itself.

The Witcher's combat system (while initially frustrating) is actually quite intuitive and challenging with different fighting styles (strong, fast, and group) and two different types of swords (one for men and one for beasts.)  Situations often call for switches in both fighting styles and swords mid-combat.  When combined with various magical signs, powerful bombs, and a series of potions, combat requires a great deal of strategy and can be very rewarding when things go right.  Perhaps the most impressive portion of the game's mechanics is that of potion consumption.  There are no "instant heal" potions, and the rate with which consumption can take place is very limited.  Each potion has a certain toxicity (low to high) and the amount of toxicity affects the number of potions which can be consumed at once.  Generally I found that Geralt was limited to two or three at most, so you really have to decide which ones are most important to you.  This can be difficult when you feel as if Geralt needs four or five to give him the edge over his competition.  Five potions, however, will most certainly max out his toxicity meter, and four will likely strain his heart so much that his vision will become severely impaired.  Pick your poisons wisely.

If you have not guessed it, The Witcher is rated M for Mature and it certainly does everything it can to live up to this rating.  The storytelling is deep and completely worthwhile, but it does not skimp on the aspects which accompany all mature games.  One of the most common criticisms of the game is that of "sexism" and "objectification."  It is true that Geralt is an unabashed ladies man; but what critics don't tell you is that the extent to which he, uh, indulges his impulses is completely up to the player.  If you are understandably offended by very scantily clad women, foul language, and bloody violence then this is not the game for you.  If one can look past all that, however, they will be rewarded with a rich story which asks gamers to contemplate the human (elven/dwarven) condition.  The story also makes one consider what they, and in-game individuals, are truly willing to sacrifice in the name of (their definition of) love, freedom, and justice.






Image: Gamingbolt

Tuesday, April 19, 2011

The Search for Fuel 5


My hunt for the perfect gaming tea continues. Three weeks ago I reordered a package of Cranberry/Chocolate Tea, along with a number of other flavors, and have been enjoying them tremendously. This time around I decided to temporarily end my love affair with Rooibos tea and ordered three more, rather different flavors. Below is my assessment.

Honey/Ginger/Echinacea with Green Tea Base - This is some good stuff in the sense that it both smells delicious and tastes delicious.  Very light in nature, as I personally feel a proper green tea should be, the honey and ginger mix nicely without one overpowering the other.  I can be picky about which green teas I drink because, to be honest, I generally can't stand green tea.  There are exceptions, however, which namely involve jasmine or peppermint.  When I order this again I would probably ask them to emphasize the ginger a little bit more, but overall I cannot find fault with this mixture.
          Current Verdict - Very Good. Definitely Reorder.

Cider/Apple with Black Tea Base - I'm not entirely certain what I expected from this tea since it clearly would not end up tasting like actual apple cider.  I really don't have a great deal to say about it.  The apple flavor is not necessarily apple-y tasting, but it is not bad either.  The apple + cider combination is a very good one and fits nicely with its black tea base.  Overall I give this combination a thumbs up.
          Current Verdict -   Pretty Good. Reorder occasionally.

Pomegranate/Vanilla with Oolong Tea Base -   The amount of knowledge I have about oolong tea could be stored on the end of my pinky finger.  I didn't grow up drinking it, I don't really know anyone else who drinks it, and as a result anything i know about it comes from my very recent experience with it.  Last time I ordered a hazelnut/chocolate tea + oolong base and was not initially blown away.  Since then I have drunk a few more cups of the tea and found that I actually quite like it.  The base seems to lend itself to darker flavors and hazelnut/chocolate is certainly that.  When ordering this time around I set about trying to think what else might be paired with oolong and concluded that there exist few common fruits that taste darker then pomegranate.  Vanilla seemed a different, but not too crazy companion flavor so there you go.  First of all let me say that this combination smells really, really good in the bag.  Taste wise though, I think I still need to get used to the oolong flavor.  I don't dislike this tea, but I'm not entirely certain that I like it yet.  The pomegranate and vanilla go well together, it's just the base I'm not too certain about.  There are too many times lately that I have said I didn't like something, however, only to turn around a month later and say I really like it.  As a result, we're holding off on a verdict for now.
          Current Verdict
- Reevaluate after it has a chance to grow on me.

Blackberry/Maple/Jasmine with Black Tea Base - This flavor (shown above in a clear bag) was a surprise gift from Design a Tea.  I'm fairly certain that I would not have ordered this on my own since I've had a number of dodgy experiences with "maple" things in the past.  I must say, however, that the overall flavor is quite good.  The maple is more of a suggestion then anything and really helps round out the tea's flavor.  It's not a dark tea by any stretch of the imagination (the jasmine helps ensure that) but it is not exactly light in nature either.  In the end I'm not quite sure how to describe it, but I know that I shall enjoy drinking it while working on final papers.  Thanks Brian :)
          Current Verdict - Good. Reorder.

Sunday, April 17, 2011

Coming Soon - Mass Effect


As this is being written, I am roughly five hours into Mass Effect and enjoying it tremendously.  While five hours is enough time to get comfortable with the game, it is not quite long enough to acquire a feel for the story's flow.  A few more hours of play should fix that, however, and from there it will be possible to start discussing what has happened thus far from Meriel's perspective.  I have to hand it to Mass Effect for just dropping gamers into the middle of its story with little preliminary explanation.  You can find out some things from talking with NPCs and asking the right questions, but overall it expects you to simply go with the flow and pick things up as it goes along. 

It took me three tries, but have I finally created a character, background, and approach that feels right for ME1's environment.  The game's combat style is also beginning to work its way out.  Coming directly off a 2H ax wielding character, I've had an interesting time weening myself from melee and adjusting to ranged.  Let's just say that *ahem* "Meriel" has made some stupid decisions in combat which have resulted in quite a few brushes with death.  Apparently charging directly toward one's target with guns a blazing is not an awesome idea.  It was all Meriel's idea I tell you.  I had nothing to do with it ... nothing.  The other thing that has taken some getting used to is ME1's love for timed events.  I'm only five hours in and I've already run across two of these.  To the game's credit, it doesn't have unrealistic expectations and actually gives you enough time to accomplish your goals.  All the same, let's hope (in vain?) that these events are few and far between as the game progresses.  There are few things I hate more then time limits since I don't game well under pressure.  Now if ME1 gets the idea that quick time events are a good idea ... well we'll have to sit down and have a very serious talk.

Next week I shall introduce Meriel Shepard and ME1 gameplay guidelines in a rather detailed post.  Playthrough diaries will resume very soon there after.  In the meantime, Mass Effect's score will remain on heavy rotation during non-game time.  If you haven't heard it before, I suggest popping over to youtube for a listen or picking it up from an online vendor.  As one would expect a great deal of the soundtrack is atmospheric in nature, but there are a number of standout songs.  My favorite is by far "Spectre Induction".  Find it posted below for your listening pleasure.

Edited to Add - Meriel's Story is now in progress!  You can find these entries by clicking on the "Meriel's Story" link at the top of the page.  All the relevant blog posts are listed there in chronological order for your convenience.

Thursday, April 14, 2011

DA:O - Perra's Epilogue and Final Thoughts


I can't believe that the game is finally over.  On one hand, largely due to my schedule, it feels as if Dragon Age: Origins lasted forever.  On the other hand, it seems as if the game was no where near long enough.  I did not time the playthrough and therefore cannot tell you the number of hours it took.  One can, however, easily estimate roughly 60 to 70 gameplay hours when some of the DLC and various side quests are taken into consideration.  While it is sad to part with Perra and her companions, I'm very excited to finally begin Mass Effect and immerse myself in a whole new, completely different world of aliens and spaceships.

Continue onward to see my final thoughts about this DA:O playthrough and find out what was in Perra's epilogue.

There are endgame spoilers after the break.