Showing posts with label Bethesda. Show all posts
Showing posts with label Bethesda. Show all posts

Sunday, January 1, 2012

TES - Digital Spy's Morrowind Retrospective


Digital Spy has a very brief, but highly nostalgic, Morrowind retrospective that can be found here.  It is no secret that TES III remains my favorite video game to date, and nearly ten years later it still remains the gold standard by which I personally judge all open world games.  Skyrim certainly made very valiant effort to supplant it this year last year, but I simply do not think that it is possible for this very awesome (and very flawed) game to be replaced.  

Happy New Year folks, and I'll see you in a few hours with yesterday's entry in Meriel's story.  Sorry for the delay.  I unexpectedly spent the evening with friends last night and decided that Meriel could wait.

Image: Source

Thursday, November 17, 2011

Let's Talk About - TES V: Skyrim

Morwen at Skyrim's start

I know that I promised to finish ME1 Meriel's Journal earlier this week (if you are following the dates on Meriel's Story), but that isn't going to happen for one very important reason TES V: SKYRIM IS WORKING ON MY COMPUTER.  I could have sworn that it was not supposed to function given how old my computer and vid card are, but on a whim I decided to try installing it anyway.  To my surprise, the game actually runs quite well.  Granted I am working with the lowest of the low level graphics, and therefore am not experiencing any of the awesome visuals I know the game has.  Also, every once in a while the game seems to get overloaded, and will simply stall for about fifteen seconds. These, however, are very small quibbles since I originally did not think I would be able to make the game run at all.  We shall return to Mass Effect after Thanksgiving, but I wanted to spend the days inbetween simply reveling in the unexpected.


The Packaging
As I mentioned on Friday, I pre-ordered Skyrim for the map.  I personally had expected some kind of low quality paper product (think Oblivion GotY's paper map), but had heard rumors about Skyrim's being canvas.  It seems that the rumors were only partially right.  It was a map made of canvas paper.  True canvas would have been really nice, but that really would be expecting quite a bit I suppose.  The canvas paper, however, is of a very nice thickness.  Overall, I'm pleased with the extra.  I'm not entirely certain it was worth purchasing the game now, instead of waiting for a price drop, but I really can't complain too much since it gave me the opportunity to play a game on day-one, something I've never done before.

I was far less impressed with the outside packaging though.  Bethesda, it seems, has started skimping on their CD cases.  I've bought DVD's from Walmart's $5.00 bin that had more substantial casing than this.  The cover depresses when I try to snap it shut, it does not actually slick closed on the first try, and the little clips that are supposed to hold the map/manual in popped out as soon as I opened the shrink wrap.  That's right.  Popped out.  Those clips are not even part of the case anymore.  I tried popping them back into the case, but only one of them would go, and even then the slightest shake will dislodge it.  As someone who purposefully buys hard copies of games for the physical product, this packaging was more than disappointing.  At least it came with an actual manual though.  A lot of companies seem to be going the pdf manual route now, which it a real shame.  It's nice to see that Bethesda isn't one of them.


The Game
The World
I've put about thirty hours into Skyrim so far, and for the most part it is very impressive.  While it's world doesn't have the strangeness or sense of danger that Morrowind's Vvardenfell had, Skyrim's scenery is  still less familiar (and therefore more engaging) than Oblivion's Cyrodiil.  It's desolate landscape ranges from barren seashores and swampland, to sparsely forested areas and frigid wastelands.  The roads, while well defined, give a sense of prolonged use.  They are missing cobblestones in some places, and in others they disappear altogether.  The farms, villages, and cities spotting the country side make you feel as if they grew up there overtime (instead of the cut-paste feel that Cyrodill's cities had).  
Its Storytelling  
As someone who would rather climb over the mountains then stick to the road, it was particularly rewarding to discover funerary alters and burial sites in the side of some mountain tops.  I could just imagine the soldier's family trekking up there on an annual pilgrimage to place gifts at his grave.  Another time I ran across an area of blood drenched snow.  After fending off multiple wolves, I discovered a soldier's camp.  The soldier was dead and his body looted.  He must have been killed by bandits, because they took anything of potential value, but left behind two of the soldier's freshly killed deer (lucky for me).  It must have been the deer who attracted the wolves.  It's really nice to have the feeling that there are other stories happening in the world besides yours ... stories that don't necessarily result in FedEx quests.
A Brief Good/Bad
The Good
There is so much good that can be said about Skyrim.  For instance, the main quest, what little I've touched so far, is engaging.  I actually want to play it (a first in the TES games). But the MQ is only part of the picture.  More than anything I've been enjoying the NPCs and the ways I interact with them.  See more of that below.
The Bad
On the other hand, the user interface is deplorable.  It was clearly designed for play with a controller, and no concessions were made by Bethesda for those of us who like playing with a keyboard and mouse.  I've gotten used to the UI's weirdness over time, but still do not like it much.  Another thing that really frustrates me is the keyboard mapping.  For the past ten years, the "E" key has been the jump button.  Why then does Skyrim use the space bar for jump?  My firs forty-five minutes of play were (no joke) spent remapping my keyboard controls so that they retained even a semblance of former Elder Scrolls mapping.   The problem with remapping, however, is that keyboard prompts in the UI all too often reflect the factory keys instead of the remapped ones.  For instance, because of some switching around I did, "F" n for some reason no longer favorites an item.  Instead I have to use "R."  On the screen, however, I'm told to use "F" to favorite and "R" to drop.  I have to remember in my head that I actually need to do the opposite ... usually.  Sometimes the keys aren't swapped at all.  I'm not certain what's up with that. Thankfully the interaction prompts that pop up onscreen "press ___ to use chopping block, press ___ to use cooking pot, etc." changed in response to my remapping.  As far as complaints go, however, this is pretty much it.  As a dual wielder (one hand destruction magic and the other a one-handed weapon) I've also experienced quite a bit of character lock-up where the weapon hand gets stuck in the air (thus becoming impossible to use) but my magic hand, though stuck, still functions fine.  After some experiementing I discovered that reassigning magic to the weapon hand (and thus throwing magic with both hands) will fix the issue in combat.  Things like this are annoying, but are relatively easy to over look since they do not drastically hurt my game play.  There is so much else that is right about Skyrim, that its flaws quickly pale in comparison.  I'm just thankful that in some thirty hours of gameplay, my game has only crashed to desktop once.  That has got to be a new record since my unpatched Morrowind used to crash every 30-45 minutes, and unpatched Oblivion  was not much better with a crash every 1-1.5 hours.
Particular Impressions
Property Ownership
Early on in the game I was invited to eat at someone's house.  After a certain amount of time, the food (and a few other items) in the house changed status so that I could take them legally instead of stealing them.  I thought that was a nice touch to actually be allowed to take food at a house where I was asked to eat.  It is frustrating, however, that in-room food at Skyrim inns remains stolen property.  If I rent the room and a bed, shouldn't the food laid out in that room also be mine?  It was in Oblivion (I think ...), but it isn't in Skyrim.  In fact, I "stole" the in-room food at one inn only to find myself tracked down by three very powerful thugs (read: death squad) who were hired by the inn keeper in retribution as I left town.  That's a bit excessive don't you think?  On the other hand, it is nice to see NPCs more aware of the world around them.  For example, while Oblivion's common area containers return in this game, NPCs actually find is strange if they see your rooting through them.  While in a small village outside of the city Solitude, I opened a commonly owned barrel (thus, not stealing).  In the background, I heard one lady ask what I was doing, rooting through a barrel like that.  In response, the NPC she was talking to surmised that I was hungry and must be looking for food.
          NPCs in General
Bethesda will never win any awards for realistic NPC animations or NPC interactions, but the NPCs of Skyrim are a far cry above anything we have seen from them before.  Sure many of the NPCs had recycled dialogue (I really got sick of hearing guards grousing about the probability of my reporting a stolen sweet roll), but for the most part that was to be expected.  What I did not expect, however, was the responsiveness that the characters had to my player character.  For instance, the first time I absorbed a dragon's soul and learned a shout, I proudly trekked back to the city shouting at the top of my lungs. As soon as I was within sight of the city's main door, however, a guard ran up to me and asked that I quit shouting.  He said that it was making the townspeople nervous.  That just made me smile.  Today, a co-worker said that he dropped a couple of daggers he did not want on the floor of a house.  In response, a guard ran up and told him to stop leaving dangerous weapons lying about.  That is just one kind of NPC action.  A clumsy individual, both in RL and in game, NPCs are forever telling me to watch out and to be careful when Morwen runs into a table and knocks something off it.  NPCs will also ask Morwen what her problem is, when she has been particularly careless.  If you run about town with your sword drawn, guards will comment that seeing a woman with her sword out might put them on edge.  At inns, other NPCs will often come and sit down beside my character on a bench when she takes a load off around the inn's fireplace.  I've been playing Skyrim for a week now, and the effort that Bethesda put into these details still amazes me.  It makes my heart happy to see that they were able to improve the world's responsiveness to my character, without sacrificing any of the atmosphere that makes Elder Scrolls games feel like Elder Scrolls games.
Zoomed-in Finishing Moves
I know these probably bug a great number of people, but I just wanted to say how much I love watching the finishing move cut-scenes every once in a while.  Remember how I complained about the combat in Dragon Age II, but adored the extreme magical effects because they made me feel like my magic was actually doing something?  That is what these finishing move cut scenes do for me.  They make Morwen feel like she is really doing something when she's fighting.  This is one addition to the TES series that I heartily support.
The Verdict
Skyrim is a very well thought out sandbox game.  By retaining most of Oblivion's redeeming features (few that they were) and combining them with the things I liked most about Morrowind, this newest entry in the Elder Scrolls series in a true winner.  The PC version is by no means perfect, but I willingly, and easily, overlook and adapt to its faults.  It goes without saying that Skyrim is worlds better than Oblivion.  Only time will tell how well it holds up to Morrowind (it being the gold standard of open-world RPGs), but at this point in time that hardly matters.  If you can embrace the glitches and the charm they bring to all TES releases, then I heartily recommend Skyrim, warts and all.  

Friday, November 11, 2011

The Elder Scrolls V: Skyrim - Release Day!


The wait has ended, and The Elder Scrolls V: Skyrim is now officially on store shelves! If you are reading this at 12:00am EST on 11.11.11, then know that I am currently at my local gaming store picking up a pre-ordered copy of my very own.  Yes, I know that my poor computer won't be able to run Skyrim and thus there is no point in buying now ... I wanted the physical map that came with pre-orders though.  I'm a sucker like that for gaming maps.

Later this weekend I'll post pictures of the box's contents just in case you care about that kind of thing.  In the meantime celebrate Skyrim's release by watching the game related videos below.

Happy gaming!

Behind the Scenes - A tour with Todd Howard through the offices of Bethesda in Rockville, Maryland.



The Sound of Skyrim


The World of Skyrim

 
The Elder Scrolls V: Skyrim - Demo Part 1



The Elder Scrolls V: Skyrim - Demo Part 2  




The Elder Scrolls V: Skyrim - Demo Part 3  



  Image: Source

Monday, May 2, 2011

Let's Watch - The Literal Skyrim Trailer


I know I've posted a lot of videos lately you guys.  I sorry!  I have one more paper to finish tonight and then things will go back to normal I swear.

That said, Ferry shared this over at Video Games Blogger and I had to pass it along.  It's pretty brilliant.

Saturday, March 19, 2011

Let's Watch - Skyrim interview with Todd Howard


Here is a little extra to hold you over until tomorrow night.  This was a rather insightful interview about how mini-quests will be doled out, a refined magic+melee combat system, and real time conversations.  Between this and the recent news that Bethesda has eliminated the Myticism school of magic, it sounds like a lot of good things will be happening in Skyrim to make game play more natural.  Generally I'm against change for change sake, but it sounds like most of the basic game changes this time around have a very specific purpose that addresses a very specific need.  For instance, I don't really mind the way current Elder Scrolls conversations happen, but the way their new system is described makes a lot of sense from an immersion standpoint.  Bethesda got a little bit sidetracked with Oblivion, but these changes and their decision to remove auto-levelling [YAY!!!] make me feel like the company is reconnecting with their core fan base.  More attention seems to be given those who appreciate Elder Scrolls for its unique role-play experience, instead of spending time catering to an audience who insists on instant relatability and having their hand held.  Bethesda seems to be finding a careful balance that doesn't alienate either side, but lets the role-players know that they have not been forgotten.  If that doesn't thrill you to the bone, then their claim that Oblivion sacrificed what made Morrowind special certainly will.  (Morrowind, of course, being the gold standard to which all Elder Scrolls games should be compared.) Only time will tell how well everything is executed, but the more I hear about Skyrim the more I am excited about its possibilities.  All I know is that I'm going to need a better video card ...

Perra will be taking over very late tomorrow night when she reports back in from the Landsmeet.

P.S. - Can I talk for a moment about how psyched I am that crafting (specifically cooking) will now be in the game?  I do not know if that means that a reality option for eating/drinking will exist (like it did in New Vegas), but I certainly hope it does.  That would be one less mod I'd have to download.  As much as I appreciate those who build the reality mods, hunger mods always seem to wig out on me after a while where food stops being as effective or I'm cursed with perpetual hunger.  Those bugs probably had less to do with the mods themselves though then they did with a possible mod conflict that Wrye Bash/Mash couldn't detect/fix.

Thursday, February 24, 2011

Let's Watch - Skyrim Trailer



Ok I know that everyone and their brother is posting this today, but I simply could not resist because it looks amazing!  It has all the things we have come to expect from Bethesda with the astonishingly beautiful scenery (if it was like that in real life I'd spend more time outside) and the beyond beautiful soundtrack. Seriously.  In heaven I believe the angels will be playing TES music.

If you want a special little surprise though, skip to time stamp  1:12.  No you are not hearing things, that really is the Morrowind theme song sounding even better than ever.  This is one soundtrack I will most certainly be purchasing the moment it hits the stores.

Wednesday, February 23, 2011

Let's Visit - The Imperial Library


I know that all I seem to talk about thus far on L'Épée Magique is the Elder Scrolls series and Dragon Age: Origins.  I swear that I do play other games.  It just happens though that Morrowind is considered by me to be one of the best RPGs ever made.  As a result of my extreme bias, TESIII:MW is the first thing to pop into my head when the subject of gaming comes up, and as a result I still find myself looking for more things to read about it after all these years.  Thankfully if one chooses to read about Vvardenfell and its neighbors these days, one need not go far.  Enter the Imperial Library.  An amazing website that has been around for quite some time, the Imperial Library makes it possible for geeks like me to go back and read in-game books without starting up the actual game and hunting down the volumes.  Any Elder Scrolls devotee will rave, if you have enough time to let them, about the massive amount of text encapsulated in these books.  Now you can catch up on all your lore from Daggerfall to Oblivion with one click of your mouse.  Do you need to freshen up your knowledge of TES geographies & histories, peoples & societies, languages & arts, or religions & mythologies?  Maybe you've always wanted to learn the Daedric Alphabet? The Imperial Library has your back.

I have just ruined any chance you had of being productive for the rest of the day.  You're welcome.

 Image: Destructoid

Sunday, February 6, 2011

Let's Visit - Morrowind: A Fool's Tale

"Oh, and that ridiculous hat ... I immediately put it on my own head."
Back when Elder Scrolls III: Morrowind was new to me I wish that I'd thought to keep a journal of my first character's exploits. Don't get me wrong, journaling is still a possibility since the game continues to be an adventure and deep role-playing experience. Even so, I fear that I've been exposed to Vvardenfell for too many years now to look at it with fresh eyes. Some people do not seem to have that problem though. Proof of this is the short-lived 2009 blog series A Fool in Morrowind. Sadly the author Alec Meer dropped his journaling after eleven entries. Thankfully, those eleven entries are so full of humor and nostalgia that they'll have you reinstalling the game on your PC in seconds flat. If you have half an hour or so I highly recommend you give Fool in Morrowind a look.

Thursday, January 13, 2011

Let's Visit - falling awkwardly's "Metaphysics of Morrowind"

The Elder Scrolls III: Morrowind is without a doubt my favorite video game ever. I could talk about this beloved game until the cows come home, which one day I might actually do, but today I want to highlight falling awkwardly's four part series on the Metaphysics of Morrowind. Very informative and very analytical, anyone with an interest in the Elder Scrolls series or Morrowind should check it out. This series is a perfect example of how thought provoking and involved RPGs can be when people take the time to understand the lore behind the game. Below is Kateri's statement of intent and links to the series' four parts.
Some time ago, I was asked by David Carlton if I was interested in assembling a Critical Compilation on The Elder Scrolls III: Morrowind for Critical Distance. I liked the idea, but research appeared to confirm my initial suspicions that, despite its rampant popularity, reams of fanfiction and endless debates about the lore, there is relatively little critical writing on Morrowind that has survived the vicissitudes of the internet since its release in 2002. This made me sad, so I thought I’d better write some!
- Kateri, falling awkwardly