Saturday, March 19, 2011

Let's Watch - Skyrim interview with Todd Howard

Here is a little extra to hold you over until tomorrow night.  This was a rather insightful interview about how mini-quests will be doled out, a refined magic+melee combat system, and real time conversations.  Between this and the recent news that Bethesda has eliminated the Myticism school of magic, it sounds like a lot of good things will be happening in Skyrim to make game play more natural.  Generally I'm against change for change sake, but it sounds like most of the basic game changes this time around have a very specific purpose that addresses a very specific need.  For instance, I don't really mind the way current Elder Scrolls conversations happen, but the way their new system is described makes a lot of sense from an immersion standpoint.  Bethesda got a little bit sidetracked with Oblivion, but these changes and their decision to remove auto-levelling [YAY!!!] make me feel like the company is reconnecting with their core fan base.  More attention seems to be given those who appreciate Elder Scrolls for its unique role-play experience, instead of spending time catering to an audience who insists on instant relatability and having their hand held.  Bethesda seems to be finding a careful balance that doesn't alienate either side, but lets the role-players know that they have not been forgotten.  If that doesn't thrill you to the bone, then their claim that Oblivion sacrificed what made Morrowind special certainly will.  (Morrowind, of course, being the gold standard to which all Elder Scrolls games should be compared.) Only time will tell how well everything is executed, but the more I hear about Skyrim the more I am excited about its possibilities.  All I know is that I'm going to need a better video card ...

Perra will be taking over very late tomorrow night when she reports back in from the Landsmeet.

P.S. - Can I talk for a moment about how psyched I am that crafting (specifically cooking) will now be in the game?  I do not know if that means that a reality option for eating/drinking will exist (like it did in New Vegas), but I certainly hope it does.  That would be one less mod I'd have to download.  As much as I appreciate those who build the reality mods, hunger mods always seem to wig out on me after a while where food stops being as effective or I'm cursed with perpetual hunger.  Those bugs probably had less to do with the mods themselves though then they did with a possible mod conflict that Wrye Bash/Mash couldn't detect/fix.

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