Saturday, September 3, 2011

First Impressions - Devil May Cry 2

Studying for Comprehensive Exams has been consuming just about all my time these past months.  You reach a point after a while, however, when you just can't take any more and will snap if you do not take a break. This is where Capcom's Devil May Cry 2 (2003) recently entered the scene. Yesterday found me picking up Devil May Cry 2 and Devil May Cry 3 for the PS2, and then popping the first game in to see what it was all about.  Given my rocky relationship with JRPGs, I must be honest here and admit that I only picked these up because of Unskippable's video for DMC1, and Yahtzee's reference to keeping enemies "afloat with a cushion of bullets" in DMC4.  Given comps, there hasn't been much time to properly play DMC2 yet, but after zooming through the first mission it seems like a great deal of fun overall.  I have clearly undervalued the cathartic nature of shooting projectiles in the past, because gunplay, for once, is far more satisfying than swordplay.  There is nothing quite like jumping a mile into the air and then keeping yourself  there amidst a sea of gunfire.  The game's gun play is even exhilarating enough to forgive the world's worst fixed camera, the inability to see half your enemies, and the fact that Dante runs like a man trudging through knee-deep mud.

Verdict: Hello there, my new stress relief game of choice.

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