Showing posts with label Perra Brosca. Show all posts
Showing posts with label Perra Brosca. Show all posts

Monday, May 6, 2013

Reexamining DA2: The Cardboard Chantry, Pt.1


At this point in writing I can probably declare myself to be over halfway through Dragon Age 2 [I took a number of weeks off due to other obligations].  Having collected all possible permanent companions, including Sebastian from The Exiled Prince DLC, and completed a couple of their personal quests, that seems to be a pretty accurate estimation.  I know I promised not to constantly complain about the game, after all this playthrough is all about giving it a fair chance. I also know that the subject at hand would probably be best discussed further on in the game as the main plot line comes to a head.  The problem is though, I'm getting to a point where not saying anything is becoming difficult.  There are a number of things that bother me in DA2 - spawning enemies, faux doors, dialogue wheels, the lack of an isometric camera.  While some of these drive me positively batty, they are not necessarily deal breakers.  The topic I currently wish to address then is not a deal breaker either, but is does fill me with significant disappointment and is quite possibly what I dislike most about DA2.  The manner in which Bioware handled DA2's Chantry is, from a personal perspective, significantly lower in quality than we saw with the game's predecessor. This may sounds like an odd complaint, but bear with me for a moment.

During my Dragon Age: Origins post Here Be Dragons and a Dwarf Reborn, I stated the following:
You know one thing I really appreciate about the depiction of religion in DA:O is its multi-dimensional nature. The story does not call the Chantry evil nor does it elevate it to a saintly status. Both good and bad priests exist, but the genuinely righteous priests out number those that are corrupted (Kolgim falls in with the latter). Throughout her journey in Fereldan, Perra [the PC - a dwarf commoner] meets individuals who are all in completely different places of their personal spiritual journey. Some like Alistair have a bone to pick with the Chantry. His issues, however, don't mean that he has denounced his faith. Some like Leliana have come to the Chantry late in life and found it to be a place of solace and refuge. Others, like Morrigan, will have nothing to do with it at all - ever. Even the player has an option of being completely devout, on the fence, completely against it, or anywhere else in between. As someone for whom religion plays a very important role in everyday life, I appreciate the manner in which Bioware wrote this aspect of the narrative.

In Dragon Age: Origins, Bioware did something that one doesn't see in fantasy worlds very often, be they video games or novels. The Chantry in DA:O was "human", for lack of a better term. The Maker's followers and their leaders were not not saint-ified, nor were they demonized.  While most Revered Mothers genuinely worked for only the best for their flock and the surrounding communities, others (like the Revered Father Kolgrim) did not. The Revered Mothers sought alms, harbored the poor, blessed soldiers, prayed for those affected by the Blight, and even blessed the PC if specifically asked. The last was always an option no matter what race, gender, or class the PC was.  While all Mothers were affected by the Blight and were clearly run down by the increased demands oon thier time and resources, none of them were cookie cutter NPCs.  The Reverend Mother at Lothering would bless "treasonous" Grey Wardens and even honor the Right of Conscription, but she would not openly aid the Wardens since doing so might endanger her flock.  Mother Hannah of Redcliffe, would likewise bless the Wardens but (unless skillfully persuaded) would not provide holy symbols to Redcliffe knights because it sharply conflicted with her personal view of the Maker. (Granter her view of the Maker was also the Chantry sanctioned one, but we see evidence throughout the game that "Chantry sanctioned" does not always equal "what everyone believes".) Mother Mallol of Castle Cousland similarly would lead the PC in prayer and bless the castle's soldiers, but unlike other sisters she seems to foster a more personal, less distant, relationship with parishioners.  This is seen when she encourages the PC to use her given name and drop the formal title of Mother.  Orzammar's Brother Burkel is extremely personable and seems more concerned about individuals than he does pageantry.  In stark contrast to them all, Father Kolgrim of Haven has become the leader of a cult.  He encourages his followers to kill outsiders and worship the dragon "Andraste" instead of focusing on the Maker (much to the Guardian's dismay). 

The extensive lore and mythology Bioware crafted for the Chantry was just as easily used for good as it was for evil, and DA:O was all the better for it.  It was clear, as seen with the Circle vs. Apostate issue, that some seemingly well intentioned laws had long since outlived their usefulness or had become twisted to benefit those in power. Even so, goodwill and honest men still resided amidst those corrupted by power.  Some followed the Maker blindly while others just gave him lip service, but  a third group truly thought about the teachings of Andraste before deciding where their spiritual loyalty lay. Even amongst the PC's companions, religion and spirituality became a "grey" entity. What I found fascinating though, is that even-though the companions had set opinions of the Chantry, the Maker, and Andraste; there was a general feeling that those beliefs were organic and potentially open for change.  This is not based on something anyone actually says or demonstrates in-game, but the sense was there all the same.
 
In contrast, the Chantry's depiction, and the relationship of characters with it, in Dragon Age 2 is no where near as personal as it was Dragon Age: Origins.  Overall it generally leaves one feeling ... well ... kind of flat.  I had originally wanted to put this all one post, but it turns out that there was more to say on the matter than anticipated.  (Either that or I'm simply long winded.) Part 2, which will be up later this week, will do its best to explain my overall feeling regarding this issue.  Out of necessity it will also dip its toe into the subject of character writing and possibly a couple other related subjects.  I hope to see you then.

Thursday, April 14, 2011

DA:O - Perra's Epilogue and Final Thoughts


I can't believe that the game is finally over.  On one hand, largely due to my schedule, it feels as if Dragon Age: Origins lasted forever.  On the other hand, it seems as if the game was no where near long enough.  I did not time the playthrough and therefore cannot tell you the number of hours it took.  One can, however, easily estimate roughly 60 to 70 gameplay hours when some of the DLC and various side quests are taken into consideration.  While it is sad to part with Perra and her companions, I'm very excited to finally begin Mass Effect and immerse myself in a whole new, completely different world of aliens and spaceships.

Continue onward to see my final thoughts about this DA:O playthrough and find out what was in Perra's epilogue.

There are endgame spoilers after the break.  

Monday, April 11, 2011

DA:O - And In The End ...

"In Darkness eternal they searched ...Until at last they found their prize, 
Their god, their betrayer: The sleeping dragon Dumat. 
Their taint twisted even the false-god, and the whisperer 
Awoke at last ... and led them to wreak havoc upon all
the nations of the world: The first Blight."
- Canticle of Threnodies 8:7, The Chant of Light


Spoilers exist after the break. Continue reading at your own risk.  

Wednesday, April 6, 2011

DA:O - Denerim in Ruins, Part 2

Please look with pity on the souls of our dear ones ...

I had planned on posting this last night, but a massive storm swept through town (I'm glad I still have a roof!) just as I began to game.  Needless to say not a whole lot happened with my computer turned off.  Tonight, however, we conclude the fight for Denerim and Sunday we finish the game. Please bear in mind that as with Part 1, this post is very image heavy.

I've enjoyed this playthrough more then any of the previous ones.  I don't know if it's because I've been writing out the story as it goes along, or if it's because I am playing a dwarf for the first time ... ever.  Whatever the reason, I've really enjoyed playing Perra and will be a little sad to see her go.  Depending on how the final boss fight ends, we may or may not revisit her again in DA:O - Awakening.


As a side note, you have no doubt noticed that the link bar up top has changed yet again.  I have already created a new character for Mass Effect, Meriel Shepard, and hope to begin journaling her story in a few weeks.  Stay tuned for more details.


Mild spoilers exist after the break.  Continue onward at your own risk. 

Sunday, April 3, 2011

DA:O - Denerim in Ruins, Part 1

That will teach you to invade the capital city.
Well folks, it's almost here.  Tonight Perra & Friends defend Denerim from its darkspawn invasion, and next time they'll take on the Arch Demon itself.  For the most part, tonight's part of the story is almost all combat with a little bit of story.  In an effort to convey the story, this entry will be very image heavy.  I had intended to cover all of the general fighting in Denerim tonight, but this weekend has been exhausting and I simply can't get to it all.  I will post the remaining Battle for Denerim tomorrow night and then the final, final battle will be posted next week.

One thing to keep in mind is that as our heroes defend Denerim, six of the core cast aren't even from Ferelden.  Perra, Shale, and Ogren are 2 dwarves and a golem from Orzammar,  Leliana is a human most recently from Orlais, Zevran is an elf from Antiva, and Sten is a qunari from Seheron.  Only two of the party, Alistair and Perra's war hound Caillou, consider Ferelden to be home.  In other words, almost everyone of our heroes fighting back the Blight have no national or racial allegiance to the country they are immediately defending.  Combined with support from the Dalish, the Legion of the Dead, the Dwarven army, the Human armies, and the Templars; it is rather amazing how the Blight has brought together so many very different peoples as they fight to defeat this plague of darkness.

After the break there are mild spoilers.  Continue reading at your own risk.

Tuesday, March 29, 2011

DA:O - ... And Thus It Begins

If I die before I wake, I pray the Stone my soul to take ...

With a new ruler of Ferelden on the throne, the time has come for our final battles.  The rest of the game is divided into three recognizable parts.  Thus, for convenience sake, and in order to accommodate my graduate school schedule, Perra's story will also have three final entries.  Today's entry is particularly pivotal since it has a major impact on how the game ends.  The rest of this DA:O story is a mystery to me since I have no idea exactly how it will end.

There are spoilers after the jump.  Continue reading at your own risk. 

Monday, March 21, 2011

DA:O - Things Fall Apart

Let's Do This

The Landsmeet this time around was very intense and yielded completely unexpected results.  From a game play standpoint I have no clue how things turned out the way they did.  I do not know if it was Perra's status as a dwarf or a couple of choices Perra made (like fighting instead of giving herself up for arrest a few posts back), but that doesn't really matter since I wasn't going for a specific outcome anyways.  It just happened that most of Perra's decisions aligned with my past playthroughs.  While unexpected, this episode was particularly interesting for me since it almost felt like I was playing a brand new game.

You will notice that this post, like some previous entries, now has a jump break.  I figured that it was probably the best thing to do despite my distaste for "jumps".  I always have spoiler warnings, but something might be given away anyways when people are scrolling down to the next entry.  With this in mind, from now on any post with spoilers will have a jump break and a spoiler warning just to be fair.  All other posts will remain in their current form.

I'm giving you a heads up that the next part of Perra's story will be up in a week's time.  With multiple significant deadlines coming due and a symposium presentation this week, I will have no chance to play DA:O until the weekend arrives.  I do, per usual, have other posts lined up for mid-week though so don't forget to check back in to see those.

There are numerous spoilers after the jump.
Continue reading at your own risk.

Monday, March 14, 2011

DA:O - Making Decisions

Yup.  This sure looks like a hospice to me.
With the Landsmeet almost upon us, Perra's tale is gradually coming to an end ... for now (I'll come back and play Awakening after a bit).  You know something I've noticed about about Dragon Age: Origins now that I'm nearing the end of my third full playthough,  is that this game revolves a great deal around the idea of life's value.  I appreciate that this game takes at least partial advantage of its "Mature" rating to provide something besides the usual blood and sex developers feel so obligated to dispense.  Dragon Age really wrestles at times with the issue of morality and asks you to draw the line between what your character is willing to do for their cause, and what they simply won't do at all.  Sure it's easy to be a "good" guy or a "bad" guy, but this game wants you to think about the lengths you will go to in order to reach your goals.  Do you kill the enemy?  Do you let them get away and leave them to wreck havoc another day?  Do you take advantage of offers that will solve your problems and save you from having to fight?  Can you justify taking your enemy's life when they are the tool of destruction, but not the cause of it?  This observation does not necessarily have a great deal to do with today's entry, but I figured that it was certainly worth mentioning.   

This goes without saying, but here there be spoilers.
Continue reading at your own risk.

Sunday, March 6, 2011

DA:O - Emotions Run High

Why hello there glowy door.
With Orzammar completed and her allies gathered, Perra has begun the last leg of Dragon Age: Origins.  Granted, the last leg is probably another fifteen hours or so (I've never timed it) but it is the last leg nonetheless.  My apologies for taking so long to post this, but I had forgotten how many events occurred in succession at this point in the game, and thus had issues finding a good stopping point.  There were also a number of side stories (of which I'm not covering here) that needed tying up as well.  This was a particularly interesting portion in the game for me since I've only gotten this far with a human noble before.  Where Perra's past lies in Orzammar, the human noble's resides here in Denerim with Arl Howe.  As a result, a number of the conversations were very different, and Perra's reactions were different as well.  I'll throw a bit on that down below since it probably bears mentioning.  

It goes without saying, but the following text is full of spoilers.
Continue reading at your own risk.

Wednesday, March 2, 2011

DA:O - A Dwarven King



Well folks the moment is here, and Perra's visit home to Orzammar has finally reached its end.  Personally I'm thrilled because the Deep Roads seems to go on forever, but Perra is likewise relieved.  This visit home has been nothing like she anticipated it would be, and she's been forced to make a number of decisions that she wishes she had never even needed to consider.  From murdering a childhood friend to crowning a king, describing her time in Orzammar as a roller coaster ride would be an understatement.  With the Anvil of the Void behind them, Perra and the rest of her party are happy to finally exchange the stone halls of her home city for the open skies of Ferelden.  

It goes without saying, but the rest of this post is full of spoilers.  
Continue reading at your own risk. 

Monday, February 21, 2011

DA:O - Perra's Tale This Week



Perra's story (starting with Bhelen's coronation) will return next week.  Unfortunately there are simply way too many demands on my time this week to play and blog her story.  I do have a couple of other fantasy related blurbs scheduled to post throughout the week though while I'm buried in my books.  Don't forget to tune in to check those out.  As for Perra, be looking for her to return at the very beginning of March.

Image: source 

Saturday, February 19, 2011

DA:O - Into the Void

“If Branka is anywhere, this will be it.  She will not be unprepared.”


This post contains spoilers.
Continue reading at your own risk.

Tuesday, February 15, 2011

DA:O - Through the Ominous Door

Well that can't be good.
The last bit from Orzammar shall be divided into a few parts due to length issues - The Dead Trenches, The Anvil of the Void, and the Coronation.  This is part the first and it's very image heavy simply because I ended up with a number of awesome screen caps of Perra's team fighting and couldn't pick between them all.  Consider it my way of illustrating just how much fighting goes on.  To Bioware's credit they kept the enemies and surroundings in this section constantly changing. In doing so they forced me to actually evaluate the scene, and then strategize my way through the level.  I always do that on some level I suppose, but often you can run in hack 'n slash style and still come out on top.  Throw in a couple of high level baddies this time around though and you've got yourself a fightin' good time. 

While the beginning of  this post is largely images, the later part contains some major spoilers so continue reading at your own risk.  If you have not played DA:O before I would also warn you that the following post contains potentially disturbing content.

Wednesday, February 9, 2011

DA:O - Thank You Perra! But Our Paragon is in Another Thaig!

"Once you take in the darkness, you do not miss the light so much."- Ruck


This goes without saying, but here there be spoilers. 
Continue at your own risk. 

Saturday, February 5, 2011

DA:O - You Can Never Go Home Again

What happened, Duster? Did you miss getting spit on?

Orzammar is such a long quest (really a series of quests) that there is no way to encapsulate it all into one post. Considering Perra's troubled past inside Orzammar's gates, this portion of her tale is even more involved than it seems on the surface. Not only has she been charged with Grey Warden duties that entangled her in a dispute for the dwarven throne, but she also must deal with ghosts from her personal past. To make this visit all the more unpleasant, her stay outside of the city has transformed her into a surfacer. Being casteless, or a Brand, had been a trial. During that former life, however, she had at least been recognized as an Orzammar-ian ... even if all of society hated her guts. As a surfacer though, she is sky-kissed and is thus less than a dwarf. Who knew that there was a level below casteless? It is true that Perra's new status as a Grey Warden should compensate for this "sin," and superficially her new rank does garner respect from individuals of all castes. Superficially. Yet in her heart of hearts, she knows differently. With a reputation that precedes her, tattoos that "brand" her, a new life to balance, and her family to consider, one can only hope that Perra will not lose herself in midst of it all.  

This goes without saying, but the following post is chock-full of spoilerage.
Continue at your own risk.

Sunday, January 30, 2011

DA:O - A Cursed Past

The Lady of the Forest is not amused.

Perra and Friends wandered into the Brecilian Forest last night, and in doing so encountered the Dalish. Since this major leg of the game was completed all at once, this shall be a longer, image heavy post. Of the four and a half main quests in Dragon Age that of the Brecilian Forest is perhaps my second favorite. My first would be the search for Andraste's Ashes. I don't care for the Ruined Temple, but an inexplicable affinity for the Gauntlet certainly exists. (I'm not certain that the quest for Andraste's Ashes can really be considered a main quest, but it is too long to be a side quest. Since it is essential to story progression, it is the "half" here.) Of all the main quests, this one is cloaked in the most in shades of grey. While certain decisions are clearly "good" or "bad," depending on your outlook, there is no true winner no matter what you decide to do. As an individual I love it when things are white and black, but grey storytelling is all the more compelling since it reflects reality. Ask me sometime about CDProjektRED's The Witcher. Now there is a game you can't win. No matter what path you take there are always unintended consequences. That, however, is another discussion for another day.  

As before, spoilers follow so continue reading at your own risk.

Tuesday, January 25, 2011

DA:O - The Cure, the King, and the Bloodmage

By the grace of Andraste be healed!

So here's the deal. Since I suddenly had demands on my time, not a lot happened the other night except the healing of Arl Eamon. The Sacred Ashes (surprise!) worked and the healing scene was followed by interactive conversations sandwiched between extended cut scenes. Even though this sequence involved very little actual playtime, the cut scenes imparted a good deal of plot advancing information. The minimal conversation also wrapped up Jowan's mini subplot. This post will be shorter than others since I've just a few thoughts to impart, but the next post will follow our heroes as they enter the Brecilian Forest.

 For the moment though, here there be spoilers so read at your own risk.

Monday, January 24, 2011

DA:O - Here There Be Dragons and a Dwarf Reborn

So ... dragons. I'm thinking they're significant, yes?
Perra's quest for the Urn of Sacred Ashes comes to an end. Surprisingly, this search for a human religious artifact forces her to reflect on the dwarven life she's left behind and who her future self will be.

It goes without saying, but spoilers follow so continue at your own risk.

Friday, January 21, 2011

DA:O - Visitors Unwelcome

Well Hello There Secret Door

Haven is quite the inhospitable town. Sparsely populated by gaunt villagers shooing you from the town, and a little child chanting creepy poems, the Quest for the Sacred Ashes looks even less promising that it did when cultists randomly attacked Perra outside of Calenhad's Spoiled Princess. There is not much dwarf specific plot-wise to share at this point in the game, so what follows is merely a quick overview of Haven itself. 

It goes without saying that here there be spoilers.
Continue reading at your own risk.

Tuesday, January 18, 2011

DA:O - Deceptive Deception

With Redcliffe restored to order Perra decides it is time to look for the Urn of Sacred Ashes that the arlessa insists is her husband's only chance of survival. Whether Andraste's Ashes are everything they are cracked up to be remains to be seen.

*Warning! Here there be Spoilers. Continue at Your Own Risk*

Lying "Weylon" is a Lying Liar