Friday, May 10, 2013

cRPG World Observation No. 2


Observation:
You are unknown to me or anyone I know, and are therefore a stranger.  This means that you are the perfect candidate for representing my private interests in a mission that will take you halfway across the world, and will likely involve exchanges of a very sensitive nature. If you look at me just the right way before you depart for said mission, I may even bare my soul to you and impart my deepest darkest secrets that you will in no way be tempted to use against me. I, after all, trust you completely. 

Conclusion:
Despite your own penchant to roam the Earth, and the startling number of inns available for one to stay at, no one travels in medieval not-Europe.  Because of this, strangers are a novelty.  Your presence being a novelty, the common Joe looks upon you with wonder instead of fear or skepticism.  No one ever told them that strangers are unpredictable or untrustworthy.  The idea that you are just as likely to rob them blind or slaughter the whole town, as you are to trot across the globe on their behalf in exchange for a pittance, is completely incomprehensible.  (Let's face it though, you'll still inevitably rob them blind. It's a law or something.)

Tuesday, May 7, 2013

Reexamining DA2: Varric's Friendly Concern

"Listen, as your friend, I feel like I'd be doing you a disservice
if I didn't say something."

Yesterday evening, Cerian went to visit Varric at the Hanged Man as part of the companion quest "Friendly Concern". During their meeting, Varric expressed his reservations concerning Cerian and Anders' new relationship.  This moment produced what is quite possibly the best line to date.  (Please Varric, don't hold back.  Tell us how you really feel!)
"Maybe, just maybe, getting involved with the possessed mage might be dangerous.  There: I've said my piece."  
According to the Dragon Age Wiki, the Varric will say the following if the PC is in a relationship with Fenris.
"You do know the elf is covered in in spikes, like an angsty porcupine? He might have some ... issues."
I also know from past playthroughs that if the player is in a relationship with Merrill, he will say:
"Merrill is a sweet girl , but there's a whole lot of crazy in that little package."
These character judgements are all hilarious, because they are all completely true.  Seriously Bioware, why can't the PC romance Varric?  He's amazing.

Monday, May 6, 2013

Reexamining DA2: The Cardboard Chantry, Pt.1


At this point in writing I can probably declare myself to be over halfway through Dragon Age 2 [I took a number of weeks off due to other obligations].  Having collected all possible permanent companions, including Sebastian from The Exiled Prince DLC, and completed a couple of their personal quests, that seems to be a pretty accurate estimation.  I know I promised not to constantly complain about the game, after all this playthrough is all about giving it a fair chance. I also know that the subject at hand would probably be best discussed further on in the game as the main plot line comes to a head.  The problem is though, I'm getting to a point where not saying anything is becoming difficult.  There are a number of things that bother me in DA2 - spawning enemies, faux doors, dialogue wheels, the lack of an isometric camera.  While some of these drive me positively batty, they are not necessarily deal breakers.  The topic I currently wish to address then is not a deal breaker either, but is does fill me with significant disappointment and is quite possibly what I dislike most about DA2.  The manner in which Bioware handled DA2's Chantry is, from a personal perspective, significantly lower in quality than we saw with the game's predecessor. This may sounds like an odd complaint, but bear with me for a moment.

During my Dragon Age: Origins post Here Be Dragons and a Dwarf Reborn, I stated the following:
You know one thing I really appreciate about the depiction of religion in DA:O is its multi-dimensional nature. The story does not call the Chantry evil nor does it elevate it to a saintly status. Both good and bad priests exist, but the genuinely righteous priests out number those that are corrupted (Kolgim falls in with the latter). Throughout her journey in Fereldan, Perra [the PC - a dwarf commoner] meets individuals who are all in completely different places of their personal spiritual journey. Some like Alistair have a bone to pick with the Chantry. His issues, however, don't mean that he has denounced his faith. Some like Leliana have come to the Chantry late in life and found it to be a place of solace and refuge. Others, like Morrigan, will have nothing to do with it at all - ever. Even the player has an option of being completely devout, on the fence, completely against it, or anywhere else in between. As someone for whom religion plays a very important role in everyday life, I appreciate the manner in which Bioware wrote this aspect of the narrative.

In Dragon Age: Origins, Bioware did something that one doesn't see in fantasy worlds very often, be they video games or novels. The Chantry in DA:O was "human", for lack of a better term. The Maker's followers and their leaders were not not saint-ified, nor were they demonized.  While most Revered Mothers genuinely worked for only the best for their flock and the surrounding communities, others (like the Revered Father Kolgrim) did not. The Revered Mothers sought alms, harbored the poor, blessed soldiers, prayed for those affected by the Blight, and even blessed the PC if specifically asked. The last was always an option no matter what race, gender, or class the PC was.  While all Mothers were affected by the Blight and were clearly run down by the increased demands oon thier time and resources, none of them were cookie cutter NPCs.  The Reverend Mother at Lothering would bless "treasonous" Grey Wardens and even honor the Right of Conscription, but she would not openly aid the Wardens since doing so might endanger her flock.  Mother Hannah of Redcliffe, would likewise bless the Wardens but (unless skillfully persuaded) would not provide holy symbols to Redcliffe knights because it sharply conflicted with her personal view of the Maker. (Granter her view of the Maker was also the Chantry sanctioned one, but we see evidence throughout the game that "Chantry sanctioned" does not always equal "what everyone believes".) Mother Mallol of Castle Cousland similarly would lead the PC in prayer and bless the castle's soldiers, but unlike other sisters she seems to foster a more personal, less distant, relationship with parishioners.  This is seen when she encourages the PC to use her given name and drop the formal title of Mother.  Orzammar's Brother Burkel is extremely personable and seems more concerned about individuals than he does pageantry.  In stark contrast to them all, Father Kolgrim of Haven has become the leader of a cult.  He encourages his followers to kill outsiders and worship the dragon "Andraste" instead of focusing on the Maker (much to the Guardian's dismay). 

The extensive lore and mythology Bioware crafted for the Chantry was just as easily used for good as it was for evil, and DA:O was all the better for it.  It was clear, as seen with the Circle vs. Apostate issue, that some seemingly well intentioned laws had long since outlived their usefulness or had become twisted to benefit those in power. Even so, goodwill and honest men still resided amidst those corrupted by power.  Some followed the Maker blindly while others just gave him lip service, but  a third group truly thought about the teachings of Andraste before deciding where their spiritual loyalty lay. Even amongst the PC's companions, religion and spirituality became a "grey" entity. What I found fascinating though, is that even-though the companions had set opinions of the Chantry, the Maker, and Andraste; there was a general feeling that those beliefs were organic and potentially open for change.  This is not based on something anyone actually says or demonstrates in-game, but the sense was there all the same.
 
In contrast, the Chantry's depiction, and the relationship of characters with it, in Dragon Age 2 is no where near as personal as it was Dragon Age: Origins.  Overall it generally leaves one feeling ... well ... kind of flat.  I had originally wanted to put this all one post, but it turns out that there was more to say on the matter than anticipated.  (Either that or I'm simply long winded.) Part 2, which will be up later this week, will do its best to explain my overall feeling regarding this issue.  Out of necessity it will also dip its toe into the subject of character writing and possibly a couple other related subjects.  I hope to see you then.

Saturday, May 4, 2013

Friday, May 3, 2013

cRPG World Observation No. 1


Observation:
99.9% of the time, regardless the game developer's country of origin, you can tell which OST tracks are tavern music without even looking at the song title.

Conclusion: 
Just as Castlevania games all begin with the word Dracula, tavern songs begin with a lute player and the smell of ale drenched floor boards.

Tuesday, April 30, 2013

Reexamining DA2: Of Tweeted Thoughts, Part 1

"This will be a disaster. But I can't live without it."
After almost a month away, I picked up Dragon Age 2 again last weekend and played a few more hours of the game.  Afterwards, I went to twitter with my thoughts and ended up in rather extended conversation with my friend (and Let's Player) Joseph. The more pertinent comments we exchanged are here enclosed. Despite appearances, this is not an exercise in laziness.  At the beginning of this series I expressed the desire to discuss my thoughts on DA2 in real time.  You can't get much more "real time" than this, without  LPing that is.

I have a more normal DA2 entry in the works.  Be looking for it Monday of next week.

Monday, April 29, 2013

Two Worlds II: Epic Edition OST



In news completely not related to Dragon Age 2 , those who follow me on twitter are by now well aware of the fact that GOG started selling Two Worlds 2: Epic Edition and that the OST is exceptionally beautiful.  I have, no joke, been listening to the Two Worlds II and Two Worlds II: Pirates of the Flying Fortress OSTs almost constantly since GOG dropped the game last Thursday.  The game is being sold for 50% off through this Thursday and it seriously wants to be on your GOG game shelf.  Even if you don't care about the game itself, its OSTs are well worth the price of admission.

As for the game itself - well it's been added to my ever growing list of "to play titles." I've been anxiously waiting, ever since its release, for GOG to get the title so that I could finally play it.  Unfortunately, it looks like it'll have to wait a wee bit longer.